Learn what Physically Based Rendering (PBR) is and how PBR and HDR lighting affects objects in Toolbag. Christian Bradley walks you through the differences between how these advanced lighting and texture process work and the differences between how Toolbag calculates lighting as compared to a regular 3D modeling program.
Learn what Physically Based Rendering (PBR) is and how PBR and HDR lighting affects objects in Toolbag. Christian Bradley walks you through the differences between how these advanced lighting and texture process work and the differences between how Toolbag calculates lighting as compared to a regular 3D modeling program.
Topics include:
* Adding and organizing models
* Adding material to the model
* Saving a scene
* Physically based rendering (PBR)
* Creating a new scene and adding light
* Importing and adding materials to objects with transparency
* Working with preset materials
* Using cameras and post effects
* Creating a well-lit scene
* Rendering images
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